nydoofus
Aug 24, 01:20 PM
What are the serials that are affected? The Apple link is down....
Computer model name Battery model number Battery serial numbers
12-inch iBook G4 A1061 3K429 through 3K611

Pippa Middleton A Style Star

Pippa Middleton gets a new job

Dress Style of Pippa Middleton

Pippa Middleton was all smiles

Pippa Middleton Style with

Philippa quot;Pippaquot; Middleton was

I want Pippa Middleton.

pippa middleton fashion

Pippa Middleton parties with

pippa middleton photo.

Pippa Middleton Legs

pippa middleton , royal

Pippa Middleton Gallery

Pippa Middleton Takes an Easy

Ever since Pippa Middleton

Pippa Middleton - Then!!! Now!

Pippa Middleton in the sexy

Pippa Middleton and Alex
Computer model name Battery model number Battery serial numbers
12-inch iBook G4 A1061 3K429 through 3K611
pdxflint
Mar 8, 06:52 PM
and yet another from this weekend's visit to Loreto ...
http://farm6.static.flickr.com/5138/5509958224_be34dc77b2_b.jpg
Cool shot! I loved that place when I visited 5 years ago, and your photo instantly took me back to the sunrises there... I'll try to dig up one or two of my old shots and post them, too.
Newport, Oregon
http://blog.darinrogers.net/wp-content/uploads/2010/11/MG_8939.jpg (http://blog.darinrogers.net/2010/11/at-the-docks/)
Seems like I recognize that place... even some of the boats... ;) Post more, if you have any. I'm always keen to see someone else's interpretation of a familiar place (at least to me...)
Nice dog shot. I really like the bokeh and the dog's expression.
Cheers. Thanks. She's a very expressive dog, besides being as weird as they come from a feral Baja genepool.
Okay, I posted this just to balance out the dog photo. ;)
http://farm6.static.flickr.com/5219/5507843060_0548050887_b.jpg (http://www.flickr.com/photos/22077805@N07/5507843060/#/)
Haha... consider things balanced. Very pretty kitty. :)
http://farm6.static.flickr.com/5138/5509958224_be34dc77b2_b.jpg
Cool shot! I loved that place when I visited 5 years ago, and your photo instantly took me back to the sunrises there... I'll try to dig up one or two of my old shots and post them, too.
Newport, Oregon
http://blog.darinrogers.net/wp-content/uploads/2010/11/MG_8939.jpg (http://blog.darinrogers.net/2010/11/at-the-docks/)
Seems like I recognize that place... even some of the boats... ;) Post more, if you have any. I'm always keen to see someone else's interpretation of a familiar place (at least to me...)
Nice dog shot. I really like the bokeh and the dog's expression.
Cheers. Thanks. She's a very expressive dog, besides being as weird as they come from a feral Baja genepool.
Okay, I posted this just to balance out the dog photo. ;)
http://farm6.static.flickr.com/5219/5507843060_0548050887_b.jpg (http://www.flickr.com/photos/22077805@N07/5507843060/#/)
Haha... consider things balanced. Very pretty kitty. :)
acearchie
Apr 13, 04:12 PM
It's nice to see the generally positive comments on this forum, other forums for "professionals" are not so happy!
Personally I can't wait to start working with it.
You should have been here earlier! I think before everyone had seen some video of the presentation some people were getting heated!
Apple won't sell a suite (there are no suites in the App Store). Look at iWork - just individual apps for purchase. They'll probably charge $299 for FCP and $99/each for the other apps, or have it all rolled up into Final Cut Pro.
Wow $99 is sounding awfully wishful! I mean Color was considered a steal at being part of the $1,000 suite! I can't see how Apple is going to do offer the suite. Is FCPX the new FCE but it also comes as part of the $800ish suite?
Perhaps as it has been speculated FCPX is it and all the other applications fit into it (perhaps given the reason for skipping 8 & 9 revisions?)
I think Apple still has some big tricks under its sleeves and its a worthwhile one more thing... that we haven't seen in a while!
Personally I can't wait to start working with it.
You should have been here earlier! I think before everyone had seen some video of the presentation some people were getting heated!
Apple won't sell a suite (there are no suites in the App Store). Look at iWork - just individual apps for purchase. They'll probably charge $299 for FCP and $99/each for the other apps, or have it all rolled up into Final Cut Pro.
Wow $99 is sounding awfully wishful! I mean Color was considered a steal at being part of the $1,000 suite! I can't see how Apple is going to do offer the suite. Is FCPX the new FCE but it also comes as part of the $800ish suite?
Perhaps as it has been speculated FCPX is it and all the other applications fit into it (perhaps given the reason for skipping 8 & 9 revisions?)
I think Apple still has some big tricks under its sleeves and its a worthwhile one more thing... that we haven't seen in a while!
surrealestate
Nov 14, 01:30 AM
Anyone complaining about Apple's app approval process has clearly not developed for other mobile devices for the US Carriers. Even with its faults, the App Store is a walk in the park compared to Sprint, AT&T, T-Mobile, or Verizon.
1) All US carriers are very restrictive about what new apps and games they will carry. Even big companies like WB and Disney have had major apps and games turned down. The carrier decks have limited space.
2) The signing/DRM and uploading process for all carriers can be very arcane, with unclear procedures, long delays for hearing back about the status of content, etc.
3) US Carriers require an extensive amount of testing on all builds that they are going to sell. Most of the phones on Verizon, for example, require going through the BREW development process, which entails getting the game build for each handset tested by NSTL, at a cost of $700-1000 per build. Verizon does further testing after that, and neither BREW or Verizon offer a full test bed for network features.
4) European carriers don't do their own testing -- they simply don't guarantee that games and apps will work. As a result, there is a large amount of piracy for apps in the European market, and because devices often aren't tied to a specific carrier/carrier storefront, it's often easier to find the games you want on the pirate sites than it is to buy them.
5)US mobile carriers have very strict content guidelines for most mobile content, including ringtones and graphics. Each carrier has a different content management partner and infrastructure with different procedures.
6)If you plan to submit your game to a US mobile carrier, each carrier will have a list of phones you are required to support, usually about 40 of their better sellers. While this generally includes modern top-of-the-line phones, it also will include some really horrible 4 year old handsets with no features. This has been a big reason for the lack of innovation on the carriers -- it's hard to launch a great new location-aware app if you are required to run it on phones without a GPS, and you can't easily launch a 3D game, since only about 6 or 7 phones will run it, and the other required phones won't.
7)Apple's process puts the onus on the developer to properly test their app, with a minimum of testing on Apple's side. A full test from Apple would cost money, probably hundreds of dollars, and would pretty much eliminate the ability to offer 99 cent apps or free apps. The penalty you pay for insufficient testing is that it may take 3 weeks to get your bug fixes live on the store. Inconvenient, but poetic justice.
8) The Danger Sidekick app store was a real nightmare. Danger prides itself on the fact that nobody submitting an app can get it approved in less than 3 passes. Most of the reasons they turn down apps have to do with how underpowered and buggy the Danger hardware is. Furthermore, in order to sell anything on that store, you have to cut a deal with Danger as well as the carrier offering the device.
So, all said, the reason mobile developers are so excited about iPhone is that for all its faults, the App Store is a breath of fresh air compared to most carrier marketplaces. It's substantially less restrictive than phone carriers or any of the console manufacturers, the cost to get in is minimal, and the process is quite a bit more transparent.
While the process is not perfect, much of the problems people are having are probably attributable to the sheer volume of submissions every week. They are processing thousands of apps during every 40-hour week with a finite staff; the figure I've heard is that the average app gets 6 minutes of review time, which certainly would account for the few flubs they've made.
Considering the hoops Facebook has probably had to jump through for every other phone they support, Hewett just sounds like a whiner. And a web-based Facebook mobile client is even more of a hassle, take it from someone who had to ensure that a major entertainment company's mobile site worked properly on over 500 handsets. If facebook wants to be everywhere, they will pay a price, and the price on the App Store is pretty reasonable.
1) All US carriers are very restrictive about what new apps and games they will carry. Even big companies like WB and Disney have had major apps and games turned down. The carrier decks have limited space.
2) The signing/DRM and uploading process for all carriers can be very arcane, with unclear procedures, long delays for hearing back about the status of content, etc.
3) US Carriers require an extensive amount of testing on all builds that they are going to sell. Most of the phones on Verizon, for example, require going through the BREW development process, which entails getting the game build for each handset tested by NSTL, at a cost of $700-1000 per build. Verizon does further testing after that, and neither BREW or Verizon offer a full test bed for network features.
4) European carriers don't do their own testing -- they simply don't guarantee that games and apps will work. As a result, there is a large amount of piracy for apps in the European market, and because devices often aren't tied to a specific carrier/carrier storefront, it's often easier to find the games you want on the pirate sites than it is to buy them.
5)US mobile carriers have very strict content guidelines for most mobile content, including ringtones and graphics. Each carrier has a different content management partner and infrastructure with different procedures.
6)If you plan to submit your game to a US mobile carrier, each carrier will have a list of phones you are required to support, usually about 40 of their better sellers. While this generally includes modern top-of-the-line phones, it also will include some really horrible 4 year old handsets with no features. This has been a big reason for the lack of innovation on the carriers -- it's hard to launch a great new location-aware app if you are required to run it on phones without a GPS, and you can't easily launch a 3D game, since only about 6 or 7 phones will run it, and the other required phones won't.
7)Apple's process puts the onus on the developer to properly test their app, with a minimum of testing on Apple's side. A full test from Apple would cost money, probably hundreds of dollars, and would pretty much eliminate the ability to offer 99 cent apps or free apps. The penalty you pay for insufficient testing is that it may take 3 weeks to get your bug fixes live on the store. Inconvenient, but poetic justice.
8) The Danger Sidekick app store was a real nightmare. Danger prides itself on the fact that nobody submitting an app can get it approved in less than 3 passes. Most of the reasons they turn down apps have to do with how underpowered and buggy the Danger hardware is. Furthermore, in order to sell anything on that store, you have to cut a deal with Danger as well as the carrier offering the device.
So, all said, the reason mobile developers are so excited about iPhone is that for all its faults, the App Store is a breath of fresh air compared to most carrier marketplaces. It's substantially less restrictive than phone carriers or any of the console manufacturers, the cost to get in is minimal, and the process is quite a bit more transparent.
While the process is not perfect, much of the problems people are having are probably attributable to the sheer volume of submissions every week. They are processing thousands of apps during every 40-hour week with a finite staff; the figure I've heard is that the average app gets 6 minutes of review time, which certainly would account for the few flubs they've made.
Considering the hoops Facebook has probably had to jump through for every other phone they support, Hewett just sounds like a whiner. And a web-based Facebook mobile client is even more of a hassle, take it from someone who had to ensure that a major entertainment company's mobile site worked properly on over 500 handsets. If facebook wants to be everywhere, they will pay a price, and the price on the App Store is pretty reasonable.
floatingspirit
Oct 27, 08:47 PM
i have a week 26 white 2.0 MB. it has a screw on the bottom in the dead center. it was never serviced.
Dunno what week it is, but I got it in October. I got screwed too, right in the middle right out of the box. Hasn't been serviced. As I said though, it was nice and quiet before the firmware update...
Can anyone show a pic of a MB without the center screw? lol
Dunno what week it is, but I got it in October. I got screwed too, right in the middle right out of the box. Hasn't been serviced. As I said though, it was nice and quiet before the firmware update...
Can anyone show a pic of a MB without the center screw? lol
DavidLeblond
Nov 8, 09:48 AM
"Hardware accessories Apple Remote, 85W MagSafe Power Adapter, AC wall plug, power cord, lithium-polymer battery"
Why does that say 85W? Am i missing something, or is that a mistake? the 85W adapter is for the MBP's.
I'm guessing they did that so they could use the same adapters for both. The laptop itself still has a 60W ps.
Why does that say 85W? Am i missing something, or is that a mistake? the 85W adapter is for the MBP's.
I'm guessing they did that so they could use the same adapters for both. The laptop itself still has a 60W ps.

fussball
Nov 8, 08:40 AM
Someday, I hope, Apple will release another 12" laptop- prefereably an MBP. I don't think I will buy another computer until then- I love my 1.33 12" PB!
blitzkrieg79
Apr 12, 07:46 PM
To be honest, I'm from Germany and I would never ever pay an extra cent for a product manufactured in the US. The caption "Made in the USA" just suggests "Don't buy me, I'm going to suck". All these products I bought that were made in the US were overpriced and mostly of far worse manufacturing quality than comparable products from Asia or Europe. Just my experience, not that I hate Americans or anything, I like their ideas, creativity, inspiration and stuff, but the rest is better done by other people.
In all honesty, this has less to do with reliability, more to do with weakening your own country in the name of larger profit for select few. I have purchased crappy products from Asia/USA/Europe, and I have purchased durable items from Asia/USA/Europe. I guess its more about particular items design/engineering/quality control.
In all honesty, this has less to do with reliability, more to do with weakening your own country in the name of larger profit for select few. I have purchased crappy products from Asia/USA/Europe, and I have purchased durable items from Asia/USA/Europe. I guess its more about particular items design/engineering/quality control.
adib
Mar 29, 02:00 AM
USB will be obsolete by then, nobody can verify whether the iPod is still working or not.
Btw, have you checked the prices of 8" floppy disks lately? The single-density ones.
Time to buy an ipod, leave it in the box, then sell it in 30 years for $10,000? Try get Jobs to sign it first! How about $100,000?
And the first ipod had firewire?!?!?! What is this! We've downgraded!
Btw, have you checked the prices of 8" floppy disks lately? The single-density ones.
Time to buy an ipod, leave it in the box, then sell it in 30 years for $10,000? Try get Jobs to sign it first! How about $100,000?
And the first ipod had firewire?!?!?! What is this! We've downgraded!
MattInOz
Jun 24, 09:01 PM
I can see many benefits to develop from this. Maybe not on an iMac, but a larger iPad with iMac or Mac Pro power from a designing stand point.
Yes, keep the use of a mouse and/or keyboard for the comfort side of things. But when it comes to intricate design, a mouse is just a pain to use. A Wacom tablet has been around a while and some still use it, but you're pretty much drawing blind folded. If you could use a type of stylus or a finger and draw/edit directly on the screen that would make detail work sooooo much easier and faster.
I think this is a good direction. Who says the iMac will still be a desktop monitor/computer? It could be like the iPad maybe with a popout easel for use as a freestanding monitor (maybe not as cheesy as that, but you get the picture), while still keeping your "all in one" desktop component.
I wonder if part of the problem is that the price of a touch screen that is sensitive enough for drawing application is to high a price and not needed in mass market device.
I kind of wonder if there could be an accessory Stylus that has it's own tracking system so that plays off the touch screen sensor to establish start end end location but feeds the system far more detailed drawing information from it's own measurements including maybe till and pressure.
That way only applications that need the extra function have to pay for it.
Yes, keep the use of a mouse and/or keyboard for the comfort side of things. But when it comes to intricate design, a mouse is just a pain to use. A Wacom tablet has been around a while and some still use it, but you're pretty much drawing blind folded. If you could use a type of stylus or a finger and draw/edit directly on the screen that would make detail work sooooo much easier and faster.
I think this is a good direction. Who says the iMac will still be a desktop monitor/computer? It could be like the iPad maybe with a popout easel for use as a freestanding monitor (maybe not as cheesy as that, but you get the picture), while still keeping your "all in one" desktop component.
I wonder if part of the problem is that the price of a touch screen that is sensitive enough for drawing application is to high a price and not needed in mass market device.
I kind of wonder if there could be an accessory Stylus that has it's own tracking system so that plays off the touch screen sensor to establish start end end location but feeds the system far more detailed drawing information from it's own measurements including maybe till and pressure.
That way only applications that need the extra function have to pay for it.
wildmac
Nov 6, 11:41 PM
Would you buy a CD MB the day the C2D comes out for $700
a new black one?.. yeah.... :cool:
a new black one?.. yeah.... :cool:
whooleytoo
Oct 11, 08:38 AM
Am about half-way through the game again on Legendary. Some parts are very tough, but it's always so rewarding when you get past them. The 'random' checkpoints are a bit of a pain, sometimes the game saves and you've only one bar of health and a few bullets. Grrrr.
What's this about datapads? I managed to get through the game on Heroic & half on Legendary without finding even one. Don't make me go through all that again!
I have to say I really liked the story; something about prequels like this that appeals to me. I liked the sad, inevitable tragic 'feel' of the planet falling to the Covenant. There were things I didn't like - it's a pity it didn't feature the first contact between humans and Covenant. I still don't understand why Halsey was kept in a glass cell. To be honest, I felt the missions felt a bit random too (maybe I was concentrating too hard on staying alive to take in the details), until I played through again. Really like it now.
I'd love to play through the series again, starting with Reach and then Halo, etc., but I've never tried playing Halo on a 360. Does it play/look ok?
I tried Halo Waypoint too. Interesting, tying the games together like that.
What's this about datapads? I managed to get through the game on Heroic & half on Legendary without finding even one. Don't make me go through all that again!
I have to say I really liked the story; something about prequels like this that appeals to me. I liked the sad, inevitable tragic 'feel' of the planet falling to the Covenant. There were things I didn't like - it's a pity it didn't feature the first contact between humans and Covenant. I still don't understand why Halsey was kept in a glass cell. To be honest, I felt the missions felt a bit random too (maybe I was concentrating too hard on staying alive to take in the details), until I played through again. Really like it now.
I'd love to play through the series again, starting with Reach and then Halo, etc., but I've never tried playing Halo on a 360. Does it play/look ok?
I tried Halo Waypoint too. Interesting, tying the games together like that.
hamholio
Nov 27, 10:04 AM
Lets hope they remaster them - the stereo effects on the original versions can be really painful on a pair of headphones.
Huh??
For one, they would have to be remixed to fix whatever you find wrong with them.
And then -- I can't figure out what you're talking about. I have no problems listening to any Beatles albums in Stereo. They're perhaps wider stereo soundstages than you'd find today (where albums mostly play the same GD thing out of both channels) -- but that makes them sonically interesting, not unlistenable.
Huh??
For one, they would have to be remixed to fix whatever you find wrong with them.
And then -- I can't figure out what you're talking about. I have no problems listening to any Beatles albums in Stereo. They're perhaps wider stereo soundstages than you'd find today (where albums mostly play the same GD thing out of both channels) -- but that makes them sonically interesting, not unlistenable.
Mr. Retrofire
Apr 11, 05:41 AM
So will this indicate CS6 end of the year?
CS6 comes after Lion, which we can expect in February/March/April 2012. Lion and CS6 will be optimized for Ivy Bridge. Lion public beta is also possible after WWDC 2011.
CS6 comes after Lion, which we can expect in February/March/April 2012. Lion and CS6 will be optimized for Ivy Bridge. Lion public beta is also possible after WWDC 2011.
lostngone
Mar 29, 03:14 AM
I just found this while looking for info on WWDC schedule info...
http://wwdc2011.com (sorry)
anybody have any idea what it is?? :confused:
Looks and smells like SPAM.
Yes, yes it does.
I signed up with a disposable mail account, it then wanted me to spam 3 other people to "get access".
Total spam cannon!
http://wwdc2011.com (sorry)
anybody have any idea what it is?? :confused:
Looks and smells like SPAM.
Yes, yes it does.
I signed up with a disposable mail account, it then wanted me to spam 3 other people to "get access".
Total spam cannon!
Aztechian
Aug 3, 12:41 PM
The same washington post blog mentions in the next article that the default ("built-in") wireless cards in the macbook have the same flaw. So this is a bit bigger deal than a few odd people using external cards...

mcmlxix
Apr 12, 02:36 PM
They make cars in the US, and domestic cars are typically less expensive than foreign ones. This argument really doesn't fly.
But what's the difference in cost of shipping a car versus an iPhone across the Pacific?
But what's the difference in cost of shipping a car versus an iPhone across the Pacific?
born4sky
Mar 29, 02:25 PM
Just got mine, it's not white, but I n-joy buying with no lines and people... who would expect that from RadioShack...
however they made me buy apple care plan.
however they made me buy apple care plan.
quagmire
Mar 29, 12:55 PM
WW1 was another silly European power struggle which we were pulled into. It isn't as if there was any nation I would call the "bad guys" in WW1. It was just a stupid squabble over resources and power.
True, but the Germans were attacking our ships, killing our citizens, etc. I don't think the Germans would have been, " Ok, we'll stop" if we asked really nicely. Like I said, those ships were carrying weapons, but they were supposed to let the men get off before sinking it. They failed to do that.
The revolutionary war was necessary if you assume that the USA being its own sovereign nation is a particularly important thing. This is not a belief to which I subscribe, in my eyes the revolutionary war is more an example of an upstart colony being expected to work with its parent nation and deciding that it didn't feel like it (much like an 8 year old child). The motivations behind our separation from the British empire was basically "we don't want to pay taxes, also were miffed about you selling us tea cheaper than we could buy it from smugglers :confused::confused:".
If the will of colonies wanted to be there own country and want to govern themselves, sure it is important. The issue with the taxes was not that they didn't want to pay taxes, but had no representation when Britain implemented the taxes upon the colonies. Hence the saying, " No taxation without representation".
True, but the Germans were attacking our ships, killing our citizens, etc. I don't think the Germans would have been, " Ok, we'll stop" if we asked really nicely. Like I said, those ships were carrying weapons, but they were supposed to let the men get off before sinking it. They failed to do that.
The revolutionary war was necessary if you assume that the USA being its own sovereign nation is a particularly important thing. This is not a belief to which I subscribe, in my eyes the revolutionary war is more an example of an upstart colony being expected to work with its parent nation and deciding that it didn't feel like it (much like an 8 year old child). The motivations behind our separation from the British empire was basically "we don't want to pay taxes, also were miffed about you selling us tea cheaper than we could buy it from smugglers :confused::confused:".
If the will of colonies wanted to be there own country and want to govern themselves, sure it is important. The issue with the taxes was not that they didn't want to pay taxes, but had no representation when Britain implemented the taxes upon the colonies. Hence the saying, " No taxation without representation".
LukeW
Sep 12, 03:27 PM
The album artwork retriever feature doesnt work that well. Gets some albums, some I didnt even know iTunes offered, yet ignores some of their best sellers like American Idiot and Demon Days! :rolleyes:
edifyingGerbil
Apr 25, 09:30 PM
You really think less than 50% of gun violence is committed by black men in those countries? You might want to go look at the demographics of those countries.
Why does gun violence effect the black communities? Prejudice, poverty and lack of access to societal goods others have among many other reasons.
.
London: Over half of gun crimes committed by black men, only 12% of the population
and you might want to read the title of the thread perhaps?
I guess Americans are more obsessed with race than Europeans....
Why does gun violence effect the black communities? Prejudice, poverty and lack of access to societal goods others have among many other reasons.
.
London: Over half of gun crimes committed by black men, only 12% of the population
and you might want to read the title of the thread perhaps?
I guess Americans are more obsessed with race than Europeans....
scott523
Nov 6, 10:45 PM
Yes!! New MacBooks! Best Buy inventory also gave me a hint of this week or next. *prepares to return my 3 day old MB* :D
AppleIntelRock
Sep 7, 09:05 AM
Hopefully that something invovles isight/front row displays that are more reasonable in price.
Agreed. Dream prices:
20"= $450
24"=$600
30"=$1000
They could always fill the $2k dispay spot with a 50", HDTV Capable display that supported 20 million pixles :D
Agreed. Dream prices:
20"= $450
24"=$600
30"=$1000
They could always fill the $2k dispay spot with a 50", HDTV Capable display that supported 20 million pixles :D
Corbin052198
Mar 13, 11:34 AM
Honestly? I think the ENTIRE desktop line (iMac, Mac Mini, etc.) would probably get this before a laptop would get it. :(
And P.S. - Apple, your laptop line is already to expensive. :eek: Don't release a consumer product that only rich companies can buy. :(
And P.S. - Apple, your laptop line is already to expensive. :eek: Don't release a consumer product that only rich companies can buy. :(


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